﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace NCmd
{
    public class Cmd
    {
        public string ClassName;
    }

    /// <summary>
    /// 登录
    /// </summary>
    public class Login : Cmd
    {
        public string Name;
        public string Password;
    }

    //指定主角的ThisID
    public class MainRoleThisID : Cmd
    {
        public int ThisID;
    }

    public abstract class SceneCreature : Cmd
    {
        public int ThisID;
        public string Name;
    }

    // 创建角色
    public class CreateSceneRole : SceneCreature
    {
    }

    // 进入地图
    public class EnterMap : Cmd
    {
        public int MapID;
    }

    public class Logout : Cmd
    {

    }
}
